With announcements about the upcomingGhosts ‘n’ Goblins Resurrectionon Nintendo Switch, gamers who are perhaps a little older may be waxing nostalgic about the original release, which hit arcades more than thirty-five years ago. With the reboot due for release on February 25th, the original creator, Tokuro Fujiwara, recently opened up in an interview about how he feels aboutResurrection.

With many fans loving the art style of the newly polished remake ofGhosts ‘n’ Goblins, some seem to be unsure about the fresh visuals. However, Fujiwara says that seeing such polarizing opinions made him realize just how fondly fans remember the original. He says he enjoyed the art style of the classicside-scrolling platformer, but with the reboot, he really wanted to utilize “animated scroll” motifs which he feels maintain the series' “horror theme park” style.

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Fujiwara admits to being excited about getting the chance to work onGhosts ‘n’ Goblins Resurrection, saying that taking on the project enabled him to jump back a few years. While aware of the challenges any development brings, he saw it as an opportunity to “express the title” on a much larger scale now that hardware has improved and there are fewer limitations these days.

Capcomdeveloped and published the originalGhosts ‘n’ Goblinsin 1985. It is often remembered as one of the most difficult games of its era. Fujiwara himself said that he made the game challenging so players would feel a sense of accomplishment in overcoming such challenges, adding, “I believe players get frustrated and feel the game is being cheap when there are too many accidental or haphazard elements that become the challenge and affect the player’s progression.”

Ghosts ‘n Goblins Resurrectionwill be available for Nintendo Switch on July 08, 2025.